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PC Zone 96
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PC Zone #096.7z
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Dppcz1200.mdf
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Demos
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Gunlok
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data1.cab
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Program_Executable_Files
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Sound
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robots.sl2
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Text File
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2000-09-09
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5KB
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231 lines
# Extended version of the Sound list file system.
# See Dave Wall
#Sample wavname entry:
#1 test.wav G1 V60 P0.5
#The V P entries are optional
#V stands for volume and should be from 1 to 100 (default 100)
#P stands for pitch shift in semitones (default 0)
#CHAINGUN.WAV
#clang00.wav
#clang02.wav
#clunk00.wav
#clunk01.wav
#clunk1_1sec.wav
#clunk03.wav
#clunk04.wav
#clunk05.wav
#clunk06.wav
#clunk07.wav
#clunk08.wav
#clunk09.wav
#clunk10.wav
#clunk11.wav
#clunk12.wav
#clunk13.wav
#clunk14.wav
#footclunk00.wav
#footclunk01.wav
#footclunk02.wav
#footclunk03.wav
#footclunk04.wav
#footclunk05.wav
#footclunk06.wav
#footclunk07.wav
#footclunk08.wav
#footclunk09.wav
#footclunk10.wav
#footclunk11.wav
#footclunk12.wav
#footclunk13.wav
#footclunk14.wav
#footshortping00.wav
#footslowheavy00.wav
#footslowheavy01.wav
#footslowheavy02.wav
#footslowheavy04.wav
#footsqueakingclank03.wav
#Footstep_50percent.wav
#Footstep_MetalStand_Metal_02.wav
#Footstep_MetalStand_Metal_03.wav
#footthudclang00.wav
#footthudclang01.wav
#footthudclang02.wav
#footslowheavy03.wav
#footwhiningstomp00.wav
#footwhiningstomp01.wav
#GL_bass_sparks00.wav
#GL_blip10.wav
#GL_blip11.wav
#GL_booming_bang00.wav
#GL_booming_bang01.wav
#GL_buzzing_sparks01.wav
#GL_buzzingsparks00
#GL_click08(fading whir).wav
#GL_click08.wav
#GL_click09.wav
#GL_click13.wav
#GL_click16.wav
#GL_crying_with_sparks00.wav
#GL_crying_with_sparks01.wav
#GL_crying_with_sparks02.wav
#GL_crying_with_sparks03.wav
#GL_crying_with_sparks04.wav
#GL_electricsparks00.wav
#GL_electricsparks01.wav
#GL_electricsparks02.wav
#GL_electronicsqueesshque00.wav
#GL_electronicsqueesshque01.wav
#GL_FaceHugger_walk.wav
#GL_FaceHugger_walk_0.7sec.wav
#GL_FaceHugger_walk_0.5sec.wav
#GL_Footstep_Gen_01.wav
#GL_Footstep_Gen_02.wav
#GL_Footstep_Gen_03.wav
#GL_Footstep_Gen_04.wav
#GL_Footstep_Heavy_01.wav
#GL_Footstep_Heavy_02.wav
#GL_Footstep_Heavy_Servo_01.wav
#GL_Footstep_Metal_01.wav
#GL_Footstep_Metal_02.wav
#GL_Footstep_Metal_03.wav
#GL_Footstep_Metal_04.wav
#GL_Footstep_Metal_05.wav
#GL_Footstep_Metal_06.wav
#GL_Footstep_Metal_Light_01.wav
#GL_Footstep_Metal_Light_02.wav
#GL_Footstep_MetalLite_01.wav
#GL_Footstep_MetalLite_02.wav
#GL_Footstep_Sand_01.wav
#GL_Footstep_Sand_02.wav
#GL_Footstep_Sand_03.wav
#GL_Footstep_Sand_04.wav
#GL_Footstep_Small_01.wav
#GL_Footstep_Small_02.wav
#GL_Footstep_Small_03.wav
#GL_Footstep_Small_04.wav
#GL_Footsteps01.wav
#GL_Footsteps02.wav
#GL_Footsteps03.wav
#GL_hard_disc_access00.wav
#GL_hard_disc_access01.wav
#GL_hard_disc_access03.wav
#GL_hard_disc_access04.wav
#GL_hard_disc_access05.wav
#GL_HardDiskNoises_01.wav
#GL_HardDiskNoises_02.wav
#GL_HardDiskNoises_02_0.5sec.wav
#GL_HardDiskNoises_02_0.7sec.wav
#GL_HardDiskNoises_03.wav
#GL_HardDiskNoises_04.wav
#GL_HardDiskNoises_05.wav
#GL_HardDiskNoises_06.wav
#GL_HardDiskNoises_07.wav
#GL_HardDiskNoises_08.wav
#GL_HardDiskNoises_09.wav
#GL_HardDiskNoises_10.wav
#GL_HardDiskNoises_11.wav
#GL_HardDiskNoises_12.wav
#GL_HardDiskNoises_13.wav
#GL_HardDiskNoises_14.wav
#GL_LaserShot01.wav
#GL_LaserShot02.wav
#GL_power_source_hum00.wav
#GL_power_source_hum00_1sec.wav
#GL_power_source_hum01.wav
#GL_radiotuningin.wav
#GL_ricketyelectricsparks00.wav
#GL_ricketyelectricsparks01.wav
#GL_robot_breathing00.wav
#GL_Robot_Death_01.wav
#GL_Robot_Death_02.wav
#Gl_robot_engine_malfunction00.wav
#GL_Robot_Gen_01.wav
#GL_Robot_Gen_02.wav
#GL_Robot_Gen_03.wav
#GL_Robot_Gen_04.wav
#GL_Robot_Hum_01.wav
#GL_Robot_Hum_02.wav
#GL_Robot_Hum_02_2sec.wav
#GL_Robot_Hum_03.wav
#GL_robot_whine_00.wav
#GL_robot_whine_01.wav
#GL_RobotBreath.wav
#GL_Search_MetalCans01.wav
#GL_Search_MetalCans02.wav
#GL_Servo_01.wav
#GL_Servo_02.wav
#GL_Servo_04.wav
#GL_Servo_05.wav
#GL_Servo_06.wav
#GL_Servo_07.wav
#GL_Servo_08.wav
#GL_Servo_09.wav
#GL_Servo_10.wav
#GL_Servo_SI_01.wav
#GL_Servo_SI_01B.wav
#GL_servo_whir00.wav
#GL_seros_overloading_00.wav
#GL_seros_overloading_01.wav
#GL_seros_overloading_03.wav
#GL_seros_overloading_04.wav
#GL_seros_overloading_05.wav
#GL_servowhir02.wav
#GL_Spark_Fuse_01.wav
#GL_Spark_Fuse_03.wav
#GL_verylowhum.wav
#GL_verylowhum_1sec.wav
#GL_whir02.wav
#CLUNK1.WAV
#CLUNK2.WAV
#CLUNK3.WAV
#CHAINGUN.WAV
#GL_Footsteps01.wav
#GL_Footsteps02.wav
#GL_Footsteps03.wav
#GUN08.WAV
#GUN09.WAV
#GUN10.WAV
#GUN7.WAV
#GUNSHOT.WAV
#HITTHUD.WAV
#HOWITZER.WAV
#INCOME1.WAV
#INCOME2.WAV
#laser4.wav
#LAUNCH.WAV
#servo1.wav
#servo2.wav
#thruster_stand00.wav
#Works3_Servo01.wav
#Works3_Servo02.wav
#Works3_Servo03.wav
#Works3_Servo04.wav
#Works3_Servo06.wav
#Works3_Servo07.wav
#Works3_Servo07_1sec.wav
#Works3_Servo08.wav
#Works3_Servo10.wav
#Works3_Servo10_1sec.wav
#Works3_Servo10_2sec.wav
#Works3_Servo11.wav
#Works3_Servo12.wav
#Works3_Servo13.wav
#Works3_Servo14.wav
#Works3_Servo15.wav
#Works3_Servo16.wav
#Works3_Servo17.wav
#Works3_Servo18.wav
#Works3_Servo20.wav
#Works3_Servo24.wav
#Works3_Servo25.wav
#Works3_Servo25_1sec.wav
#Works3_Servo27.wav
#Works3_Servo33.wav
#Works3_Servo34.wav